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Price: $21.87 Buy the ColorCross Universal VR Plastic Version here. For those looking for a simple VR experience made from better material than cardboard, the ColorCross is a solid pick.
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That said, using this headset with a controller is a great experience, and a lot of the virtual environment content available through the Google Cardboard app does not yet work with controls anyway.
#Colorcross universal virtual reality Bluetooth
There is no control interface either, so using it for Google Cardboard games will mean also connecting a Bluetooth controller of some sort. Video Video related to top 5 best google cardboard headsets T15:12:52-05:00 Another thing this headset lacks is an NFC tag, so you will have to load the app yourself before inserting the phone into the headset. Note however that the nose support does not have padding, and can be an area of discomfort.
#Colorcross universal virtual reality full
It has a full head strap to keep it in place, as well as foam padding for comfort. The front end of the headset is expandable on all sides to accommodate phones up to the size of the Samsung Note, and the position of the internal lenses are adjustable as well for optimum picture quality from any sized phone. The ColorCross Universal VR headset is modeled to the specifications of Google Cardboard, but distinguishes itself with its plastic body. Lenses aren’t as nice as those in full-scale HMDsįind more I AM CARDBOARD v2.0 information and reviews here.Ģ.New conductive foam button works with any phone.Price: $24.99 Buy the I AM CARDBOARD v2.0 here. This unit comes in colored options too, but we chose the original cardboard variety because it just felt right. If you have a phone with a larger than a 5.5 inch screen, this is your best option, but those with smaller phones will also appreciate the updated touch controls and easy assembly. And while it lacks the full touch interface of full-size HMDs, this cardboard headset can do a surprising amount, from simulated spaces to games that track your head motion. Read more about the new Google Cardboard: bit.ly/1cwqHX8 Original Google Cardboard hands-on: bit.ly/1MlGzZq More… T20:00:01.000ZĪll I AM CARDBOARD kits comes with an NFC tag, which is used to trigger the launch of the Google Cardboard App automatically when the phone is placed on it. The new viewer is still made out of cardboard-nothing has changed there-but it accommodates larger devices now, and even work with iPhones. New Google Cardboard Hands-on! (JUST DO IT) At Google I/O 2015 last week, Google revealed its plans to make Cardboard even better than it is now.
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More info on the differences between the new and old cardboard models can be found in the video below. It is also easier to assemble, now just a three-step process. Other improvements are also present in the 2.0 kit, including a conductive foam button that replaces the magnet switch of version 1, and works with any phone. The main improvement between the two versions is support for phone screens up to 6 inches (like on the Samsung Galaxy S6). I AM CARDBOARD proves to be ahead of the curve once again with their speedy release of their I AM CARDBOARD v2.0 kit only shortly after Google updated their own cardboard kit. Check out Heavy’s top 5 mobile-based VR headsets below. This means that content for these simple headsets will be coming out faster than that for full-on headsets, and that the time to get involved in this project is now.
#Colorcross universal virtual reality android
Now that Google has released its Cardboard SDK for both Android and iOS, app developers on both platforms can now program apps that respond to head tracking, 3D calibration, and user input event handling through headsets that require as little as a cardboard frame. Using the powerful hardware of the newest smartphones, you can begin immersing yourself in VR much sooner than expected, and with a level of investment varying from full developer kits to simple DIY kits based on the Google Cardboard paradigm. Currently you can access big name VR headsets in the form of various developer kits, but the lack of content and incomplete feature set for these platforms means that these developer kits are only a glimpse of what’s to come from these companies.Īs of right now, the easiest access you have to VR technology is through a smart phone.
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However, now that market support is growing with enormous backers like HTC, Samsung, Valve, and Sony, consumers can expect to see virtual reality become a permanent staple in the lives of the tech-savvy. From Nintendo’s retina-damaging Virtual Boy to the early 2000s’ arcade VR boom, virtual reality has never quite stuck around for good.
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